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Thriving on Vague Objectives, the latest Dilbert book
Dilbert animated series, episode 212
Dilbert is a popular American comic strip. Written and drawn by Scott Adams, the comic is known for its heavily satirical humor about a white-collar, micromanaged office, featuring the engineer Dilbert as the title character. The strip has run in newspapers since April 16, 1989, spawning several books, an animated television series, a computer game, and hundreds of Dilbert-themed merchandise items. Adams has also received the National Cartoonist Society Reuben Award and Newspaper Comic Strip Award in 1997 for his work on the strip. Dilbert appears in 2500 newspapers worldwide in 65 countries and 19 languages with over 150 million fans.
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ThemesThe comic strip originally revolved around the engineer Dilbert and his "pet" dog Dogbert, with most action taking place in their home. Many plots revolved around Dilbert's engineer nature or his bizarre inventions. These alternate with plots based on Dogbert's megalomaniacal ambitions. Later on, the location of most of the action moved to Dilbert's workplace at a large technology company, and the strip started to satirize IT workplace and company issues. The comic strip's popular success is attributable to its workplace setting and themes, which are familiar to a large and appreciative audience. Dilbert portrays corporate culture as a Kafkaesque world of bureaucracy for its own sake and office politics that stand in the way of productivity, where employees' skills and efforts are not rewarded, and busy work praised. Much of the humor emerges as the audience sees the characters making obviously ridiculous decisions that are natural reactions to mismanagement. Themes explored include:
Announcement of changes in company password policy. From left: the Pointy-Haired Boss, Dilbert, Alice, and Wally
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CharactersThe main characters in Dilbert include:
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Dilbert in popular cultureThe popularity of the comic strip within the corporate sector has led to the character of Dilbert being used in many business magazines and publications (he has made several appearances on the cover of Fortune). The Toronto Star, Montreal's La Presse, the Indianapolis Star, the Providence Journal, the Washington Post, the Los Angeles Times, the Brisbane Courier Mail, the Windsor Star, and San Francisco Chronicle, among other publications, run the comic in the business section, separate from other comics, which together have their own section. This is done in much the same manner that Doonesbury is now often carried only in the editorial section due to its pointed commentary. It is the basis of a popular (though unproven) theory suggesting that the morale at a given workplace is inversely proportional to the number of Dilbert comic strips taped and posted at various desks and cubicles. A larger number of Dilbert comic strips reflects general frustration with the bureaucratic administration at the company, whereas a generally satisfied workforce sees less identification with the character of Dilbert, and consequently fewer Dilbert comic strips are displayed as mementoes. An office with no Dilbert strips, however, does not necessarily have high morale; rather, it may indicate that a truly authoritarian administration has prohibited employees from displaying them. [edit]
CriticismThe adoption of Dilbert as an icon for corporate America has led to Scott Adams being criticized, in some circles, for allowing his creation to be adopted and embraced by the very same corporate world his strip satirizes. Dilbert's irony admits few serious alternatives to the corporate lifestyle, as if Adams anticipated criticism but planned through irony to disarm the critics. Norman Solomon believes the strip is insufficiently critical of CEOs and disrespectful of ordinary working people (The Trouble with Dilbert: How Corporate Culture Gets the Last Laugh, Common Courage Press, 1997). The idea that white collar people might be in need of more respect contrasts with a common belief that white collar career is a free choice, but downsizing and some of the pressures on Dilbert have been predicted in the 1970s by Harry Braverman (Labor and Monopoly Capital, Monthly Review Press, 1998 being the most recent re-issue). Dealing with those pressures would require Dilbert to be more blue-collar in terms of strife over his work process, but in Dilbert the boss can be lampooned but has to be obeyed. David Noble (Forces of Production, Oxford 1986) narrated the 1950's cyberstruggle over control of the programming of then-new computerized machine tools with a clear beginning (management introduces tools programmed by back-office Dilberts ignorant of shop floor requirements), middle (union men stand and watch the improperly programmed tools create "scrap at high speed") and end (management agrees that the union guys should do the programming). Solomon seems humor-challenged in his own book, but the irony in Dilbert, he feels, is a good way of avoiding serious confrontation over the best allocation of workplace control. Peter Drucker and C. Wright Mills both pointed out the paradox on which the strip is based but does not address: Dilbert, Wally, Alice and the rest of the gang are at one and the same time supposed to compete with each other, and produce a collective product. The strip satirizes the victims of this double bind. Solomon's concern is that it reconciles people to their fate, and doesn't show them a way out. The flaw in some of these criticisms might be the possible assumption on the part of their authors that people would use Dilbert as a role model, as opposed to merely finding it a one or two minute "funny" on a daily basis. [edit]
LanguageTerms invented by Adams in relation to the strip, and sometimes used by fans in describing their own office environments, include "Induhvidual". This term is based on an American English expression "duh!". The conscious misspelling of individual as induhvidual is a pejorative term for people who are not in the DNRC (Dogbert's New Ruling Class). Its coining is explained in Dilbert Newsletter #6. The strip has also popularized the usage of the terms "cow-orker" and PHB. The word "frooglepoopillion" is now occasionally used to describe an extremely large number, after a strip which revealed that the company for which Dilbert worked owed so much money that no name existed to describe the number, so the marketing department was promptly set to work on it, coining "frooglepoopillion". Some fans have used "Dilbertian" to analogize situations in real life to those in the comic strip. [edit]
ManagementIn 1997 Scott Adams masqueraded as a management consultant to Logitech executives (as Ray Mebert), with the cooperation of the company's vice-chairman. He acted in much the way he portrays management consultants in the comic strip, with an arrogant manner and bizarre suggestions, such as comparing mission statements to broccoli soup. He convinced the executives to replace their existing mission statement for their New Ventures Group, "to provide Logitech with profitable growth and related new business areas", with "to scout profitable growth opportunities in relationships, both internally and externally, in emerging, mission inclusive markets, and explore new paradigms and then filter and communicate and evangelize the findings". In order to demonstrate what can be achieved with the most mundane objects if planned correctly and imaginatively, Adams has worked with companies to develop "dream" products for Dilbert and company. In 2001 he collaborated with IDEO, a design company, to come up with the "perfect cubicle", a fitting creation since many of the Dilbert strips make fun of the standard cubicle desk and the environment it creates. The result was both whimsical and practical. This project was followed in 2004 with designs for Dilbert's Ultimate House (abbreviated as DUH). An energy-efficient building resulted, designed to prevent many of the little niggles which seem to creep into a normal building. For instance, to spare time from having to buy and decorate a Christmas tree every year, the house has a large yet inapparent closet adjacent to the living room where the tree can be stored for later holiday seasons. [edit]
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Comic StripsBooks in bold indicate special compilations or original strips.
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Business books
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Other
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Merchandise
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Animated series
An animated series spinoff was started on January 25, 1999; it lasted two seasons on UPN before its cancellation. The first season centered around the creation of a new product, the "Gruntmaster 6000": episodes one through three involved the idea process, (The Name, The Prototype, and The Competiton respectively); the fourth (Testing) involved having it survive "Bob Bastard", and the fifth (Elbonian Trip) was about production in the famine-stricken fourth-world country of Elbonia. The product was finally tested by an incredibly stupid family in Squiddler's Patch, Texas, in the thirteenth and final episode of the season, Infomercial, even though it had not been tested in a lab beforehand. The second season featured seventeen episodes, bringing the total number of episodes to thirty. Unlike the first season, the episodes were not part of a larger story arc and had a different storyline for each of the episodes (with the exception of episodes 29 and 30, Pregnancy and The Delivery). Elbonia was revisited once more in Hunger, Dogbert still managed to scam people in Art, Dilbert was accused of mass murder in The Trial, and Wally gets his own disciples in episode 16, The Shroud of Wally. The entire run of the Dilbert animated series was made available on DVD on January 27, 2004. The DVD box set retailed at US$49.95 and included some special features including trailers and clip compilations with commentary by Scott Adams, executive producer Larry Charles, and voice actors Chris Elliot, Larry Miller, Kathy Griffin, and Gordon Hunt. The theme music, The Dilbert Zone, was written by Danny Elfman. [edit]
Voice actors
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See also
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References[edit]
External links[edit]
Official sites
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Unofficial sites
Categories: Articles which may contain original research | Articles lacking sources | Dilbert | Comic strips | Animated television series | Television programs based on comic strips | Comics characters | Fictional engineers | Fictional businesspeople | UPN network shows | Sony Pictures Television shows | Workplace webcomics
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